WebMar 20, 2024 · Velocity Outlast: Downtown Central (8K 60FPS) StakaX 3.93K subscribers Subscribe Share Save 4.4K views 1 year ago #ROBLOX #StakaX #ROBLOX #StakaX #8K_60FPS Game~... WebYou can do that by using this formula: local Direction = (OriginVector - PlayerVector).Unit . Then you need to spawn a part and change its look vector like so: Part.CFrame.LookAt (Direction) . Alright, the part faces the player now however it is not moving. How do we fix this? Well, there are lots of ways of making the part move.
How would I go about changing the velocity of a player
WebRoblox MMO Gaming. 2 comments. Best. mememagic420420 • 4 yr. ago. yes, you need to create a bodyvelocity on the player in order to launch the player upwards. Because of … WebJan 15, 2024 · Changing the velocity directly also doesn't seem to work, and the character will just simply ignore it and set the velocity to 0. Edit: I also need to be able to give … chint automatic transfer switch
Is it possible to keep momentum? : r/roblox - Reddit
WebUsing LookVector to move a part forward? I'm trying to create a script that moves a part forward by 5 studs in front of the player at all times. Here's my current code: local player = game.Players.LocalPlayer local Character = ( (player.Character and player.Character.Parent) and player.Character) or player.CharacterAdded:Wait () local HumRoot ... WebApr 2, 2024 · A roblox staff member has confirmed that a solution to replacing the Velocity component is .GetVelocityByPosition (), however you probably want to use .AssemblyLinearVelocity () or .AssemblyAngularVelocity (), all of this really depends on the context you are using it. Share Improve this answer Follow answered Apr 12, 2024 at … WebAug 24, 2024 · The explosion is meant to deal spherical knockback, pushing players and parts away similar to the actual Explosion object. I’ve done this using the Velocity property of BaseParts, like so: Torso.Velocity = Torso.Position - Torso.Position This works fine for … chin taung tan express